Neurorehabilitation Gaming Systems Market Industry Segments, Development, Opportunities, Forecast to 2030
Neurorehabilitation
Gaming Systems Market Overview
The global market report with a focus
on the neurorehabilitation gaming systems is slated to grow by an impressive
12.60% CAGR during the forecast period covering 2022 to 2030. The market is
also expected to reach a new height of USD 89,361.8 thousand by 2025. Market
Research Future (MRFR) reveals factors like growing issues with a neurological
disorder like Parkinson's, Alzheimer's, epilepsy, essential tremors, and
multiple sclerosis as major traction providers. This system is getting a
notable thrust from the treatment of stroke as well. This is triggering various
product launches, innovations, and others to boost the global market prospect.
The use of gaming consoles and tablets
as an adjunct to traditional rehabilitation in patients with neurological disorders
is promising. They are commercially available, affordable, and safe to use in
the rehabilitation of neurological conditions. The neurorehabilitation gaming
system helps to improve the process of motor learning and recovery from
incidents of stroke, traumatic brain injury, and other neuromuscular impairment
by increasing user motivation during training.
Moreover, the increasing participation
of key players to perform extensive research and development activities for
product launch and to gain approvals by regulatory bodies will support the
growth of the global Neurorehabilitation
Gaming Systems Market. For
instance, in May 2018, MindMaze (Switzerland)received the US Food and Drug
Administration (FDA) clearance to MindMotion GO, a portable neurorehabilitation
product, for launch in the US. MindMaze also received FDA clearance for its
MindMotion Pro platform, a motion capture system that can be used in
rehabilitation of stroke and traumatic injury patients in May 2017.
Rise in the number of cases of
neurological disorders, the effectiveness of the gaming system in
neurorehabilitation, surge in the geriatric population, and increasing product
launches & approvals by key players are expected to drive the growth of the
neurorehabilitation gaming systems market. However, stringent regulatory
policies and requirements of skilled professionals are expected to hamper the
growth of the market.
Market Segmentation
The global study on the
neurorehabilitation gaming systems market, as discussed by MRFR analysts, has
been segmented by application, component, and modality. This segmentation is
expected to provide better traction in terms of strategy-making policies by creating
awareness regarding factors and various figures.
By component, the study of the global
neurorehabilitation gaming systems market has been segmented into hardware and
software. The software segment is getting traction due to the growing inclusion
of digital procedures.
By application, the study on the
neurorehabilitation gaming systems market comprises multiple sclerosis,
Parkinson's Disease, brain stroke, and others. In 2018, the global market was
dominated by the stroke segment that had around 43.8% market share.
By modality, the global report on
market has been segmented into tablet/smartphone and personal computers (PC).
The tablet/smartphone segment is expected to grow in a better way in the coming
days.
Regional
Analysis
The North American market is
witnessing rapid progress. This is primarily getting backed by superior
technology and better investment standard. Several market players are operating
from the area in sync with the healthcare sector. Better government initiatives
to find out new procedures and then their easy inclusion in the major
functioning procedures are expected to take the market forward. In Europe, the
market will benefit from various research projects taking place across the
continent. In the Asia Pacific, funding from various private sector companies
and governments are expected to boost the market. South Korea, Japan, China,
and others are making significant progress in terms of software development and
hardware synchronizations.
Competitive Landscape:
The global neurorehabilitation
gaming systems market Players is expected to receive a boost from
companies like Nintendo Co., Ltd (Japan), Jintronix (Canada), MindMaze
(Switzerland), XRHealth (US), Barron Associates Inc. (US), and Neofect (US).
These companies are now impacting the global market notably by using various
means like mergers, acquisitions, collaborations, hike in investments for the
research and development sector, better funding from several end users, and
others. Government initiatives are also expected to transform the market in
many ways. MRFR recorded recent upgrades in various procedures to understand
how the market can make good grounds in the coming years.
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Research Future:
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